The data below comes from direct observation for the first 11 positions and then extrapolation from there on. Since the positions are randomized at the start of each game the cost for the same technology can fluctuate wildly between games.Īn increase in base cost occurs at every odd position on the tech tree and there are a total of 19 technologies in each regular tree. The base cost for each technology depends on its position in the technology tree. Note: there seems to be a bug with the Robotics category. Within these tiers the position of each technology is totally random, but both the technologies belonging to each tier and the order of the tiers is fixed. While the technology tree is partially randomized, it is also divided into tiers of 5 technologies each. The only way to unlock more technologies at the start of the game is to choose the Sponsor Europe. The large plot has enough place for either one large building or 3 medium buildings and a small one. Each dome has a number of large plots and medium plots. As such, each dome requires Power, Water and Oxygen in order to be habitable. These automated robots harvest resources and manufacture infrastructure and Space Dome facilities for colonial habitation, allow you to transport goods, explore anomalies, and shuttle colonists around. Domes are at the heart of the colony, where colonists satisfy all their needs. While that particular technology is revealed, this does not grant you an additional unlocked technology. Vehicles - Surviving Mars Wiki in: Infrastructure Vehicles Edit Drones and RC vehicles are the basic workers of your colony. Some Commander Profiles give you a free technology at the start of the game. Another way is to use the Explorer rover to analyze Anomalies. Researching any technology will make a new technology in its field available for research. The technology tree is partially randomized and most technologies start the game locked. There are six different categories of Technology: Biotech, Engineering, Robotics, Physics, Social and Breakthroughs.
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